Story builder
How to run the story
Act I rule
Make the players understand why humanity said yes in the first place. The Y2038 collapse must feel catastrophic enough to justify the first surrender.
Act II rule
Do not present the machine city as cartoon evil. It must be beautiful, orderly, efficient, and morally unbearable.
Act III rule
The final boss is the argument. Violence is the pressure clock around that argument, not a replacement for it.